Dragon Age Origins Walkthrough
Dragon Age Origins Awakening walkthrough video guide (PC, Xbox 360, PS3)
Dragon Age: Origins Walkthrough. There are many companions that can join you during your quest. Each will have their own personal quest and each will prefer certain gifts.
In this Dragon Age Origins Awakening walkthrough, you’ll see the beginning to ending moments of cutscenes and gameplay in this highly anticipated expansion pack for BioWares Dark Fantasy epic RPG.
In Dragon Age: Origins – Awakening players assume the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens and uncovering the mystery of how the darkspawn survive after the slaying of the Archdemon. In this chapter of the epic RPG saga, players make difficult moral choices about how to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn. Each choice impacts the shape of each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.
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Dragon Age Origins Awakening walkthrough Part 1: Reawakening of a Legend
Welcome back to the epic adventure as we begin our journey into the expansion of Dragon Age Origins. We start right off at Vigil’s Hold already under attack. Time to show these Dark Spawn why you don’t mess with a berserking elf!
Dragon Age Origins Awakening walkthrough Part 2: Defend the Hold!
We cleave my way through scores of Dark Spawn in an attempt to discover a bit more about what’s going on. The first priority is the safety of these lands though.
Dragon Age Origins Awakening walkthrough Part 3: Meeting the Comic Relief
With Alistair gone, I suppose we need a new comic relief. Enter Anders, the apostate mage. So far doesn’t seem too bad at all. And now with some real healing and firepower behind us, these dark spawn won’t know what hit them!
Dragon Age Origins Awakening walkthrough Part 4: Welcome Back Thunder Humper!
Oghren returns to us ready to kick in some dark spawns. He is basically looking for what every dwarf is… good friends, good drinks, good fights, and good times. While maybe a bit gruff, he certainly is a welcomed sight.
Dragon Age Origins Awakening walkthrough Part 5: It Talks?!
We meet our first dark spawn that … talks. What can this mean for our group? What can this mean for what we know about the dark spawn. This really is very troubling. If dark spawn become more than just savages, we could have an incredible problem. The good news is they bleed just like any other. 🙂
Dragon Age Origins Awakening walkthrough Part 6: The Return of King Alistair
Although coming a little late to the party, Alistair returned to greet us at Vigil’s Hold. Sadly, he will not be able to join us on this quest to purge all of the dark spawn and investigate further what happened. In his place though, we are bolstering the ranks of the Gray Wardens. The joining is a bittersweet ritual though. May the Maker watch over your soul.
Dragon Age Origins Awakening walkthrough Part 7: Regrouping for our Mission
The game begins here. We have some tasks laid out in front of us to complete. We stock up on supplies (AKA selling junk we don’t need), enchant some gear (I miss Sandal already), and prepare to set out on our journey.
Dragon Age Origins Awakening walkthrough Part 8: Another Howe…
We come across the son of that traitorous Howe from Origins. There’s something about him though that I sense can be trusted. A sense of honor? A sense of dedication? Perhaps I can just put myself in his shoes and see that he has done truly no wrong. One generation should not be punished for the mistakes of the past.
Dragon Age Origins Awakening walkthrough Part 9: I Don’t Belong Here…
You become a politician? Mingling with nobles… drinking expensive wines…listening to endless complaining. This is not where the mighty berserking elf belongs. I must be on the front lines! I must be out there going after dark spawn.
Dragon Age Origins Awakening walkthrough Part 10: This is Where I Belong!
Back into the heat of battle folks! Apparently the Dark Spawn came up through a tunnel. That’s why the Hold was taken so easily. Damned Dark Spawn! Well, I know of one way to remove this threat…remove them from the tunnels! This is SO much better than mingling.
Dragon Age Origins Awakening walkthrough Part 11: Preparing to Embark!
We make the final preparations we need to embark upon our quest. It’s time we cleanse this world of dark spawn. It is time we search out what evil’s plague the Gray Warden lands. It is now time to begin our adventure!
Dragon Age Origins Awakening walkthrough Part 12: Bringing Justice to the Lands
These are now the Gray Warden lands, and a few things must change. We begin by rescuing the nobles daughter from a group of bandits. It is rather funny that this scrawny group of bandits feels they can compete with the slayer of an arch demon! We continue our investigation by clearing out a farm of all the dark spawn.
Dragon Age Origins Awakening walkthrough Part 13: To the City!
It looks like we’ve cleaned up what we can on the outskirts, and it is now time to make our way into the city here. I’m sure we shall find all kinds of problems to solve and quests to complete.
Dragon Age Origins Awakening walkthrough Part 14: Exploring the Town
We begin our investigation around town trying to figure out exactly what’s going on around here. We pick up our quests, look for justice to deliver, and prepare to bring some sanity back to this corruption. This city is now under Gray Warden protection.
Dragon Age Origins Awakening walkthrough Part 15: Time to Hunt!
Let’s purge this town of those who would cause it harm.
Dragon Age Origins Awakening walkthrough Part 16: Tracking Down Smugglers
Another side-quest tracking down smugglers.
Dragon Age Origins Awakening walkthrough Part 17: Uprooting the Smuggler’s Den
It’s time to clean this place out and redistribute the goods to those who need it.
Dragon Age Origins Awakening walkthrough Part 18: Entering the Wending Wood
It is time we continue our quest and hit up the Wending Wood. We have a number of things to attend to here, and it looks like a pretty good place to cause some trouble and kill some dark spawn. Time to purge these woods.
Dragon Age Origins Awakening walkthrough Part 19: The One Responsible
We encounter the one responsible for all the trade issues, and it’s a bit of a surprise…
Dragon Age Origins Awakening walkthrough Part 20: Unraveling The Mystery
Not good folks, not good at all. The Dark Spawn are using deception and tactics. Something or someone is pulling the strings of these things.
Dragon Age Origins Awakening walkthrough Part 21: Tracking Her Down!
We must find this Dalish Elf! She has been attacking these innocent people based on a ruse set up by…Dark Spawn! She’s now openly attacking us. I need to talk some sense into her. I need to show her the ruse for what it is!
Dragon Age Origins Awakening walkthrough Part 22: The Ancients of Wending Wood
We encounter two ancient spirits of the Wending Wood. A brother of war and a brother of peace. We must put these souls to rest. After countless years of being trapped, let them rest.
Dragon Age Origins Awakening walkthrough Part 23: Finishing the Exploration
The Wending Woods has now been completely explored. It is time to finish tracking down that Dalish Elf and figure this out. We need to set everything right around here.
Dragon Age Origins Awakening walkthrough Part 24: Into the Mines…
We break our way into the mines hoping to root out the dark spawn threat here and save the sister of our new companion. After we work our way in, we are abducted… Could this be the face of the one behind all this? I’m not even sure what the hell this thing is, but it certainly is extremely powerful.
Dragon Age Origins Awakening walkthrough Part 25: You Cannot Cage Me!
It appears as if this head dark spawn ‘thing’ managed to put a spell on us and capture us. Low and behold though, we have a rescuer. I feel like I’m on the verge of everything making sense. All of these roads are starting to converge to a single answer… We just need to figure out what is going on here.
Dragon Age Origins Awakening walkthrough Part 26: Breaking Out of Here
We continue to bust out of our prison, but many things continue to concern me. These experiments that are going on, the fascination with Gray Wardens, and flash backs to what the hell that creature even was still continue to confuse me. I have a feeling things are going to get very complicated soon.
Dragon Age Origins Awakening walkthrough Part 27: Fully Rearmed
Looks like I have everything set and ready to go now. While I might be able to escape now…
Dragon Age Origins Awakening walkthrough Part 28: Avenging the Fellow Warden
We encounter the dark spawn who crippled that other warden. It’s time to learn the retribution of the commander. The fight is actually fairly challenging.
Dragon Age Origins Awakening walkthrough Part 29: Try and Run Away! We Will Track you Down
This ‘architect’ sends some dragons at us. Before we can pursue him though, he causes a cave in and runs away.
Dragon Age Origins Awakening walkthrough Part 30: Finishing in the Wending Wood
There are a few minor things left to wrap up here. Basically just finish off some quests so that we can finish up this area. Just some simple back tracking.
Dragon Age Origins Awakening walkthrough Part 31: A Return to the Depths
The men have finished clearing out everything in Vigil’s Hold’s lower levels, and thus, we return to do what we do best. We must ensure our basement is well secured. Another ambush like the one from before is all we need during a great war, and with the tactics of these dark spawn, you can be sure they will try.
Dragon Age Origins Awakening walkthrough Part 32: The Wraith of the Deeps
It looks like there is a malicious spirit still lurking about within these tunnels. Unfortunately, I somehow manage to let it free. How do I always do this?! I think I’m doing the right thing, then bam. Fumble Fingers Toegoff manages to mess it all up. *sigh*
Dragon Age Origins Awakening walkthrough Part 33: The Lower Levels Sealed
After cleaving our way through more dark spawn, we have managed to secure the lower levels and make safe the keep. While this is still only a temporary solution, it should buy us some time we need to better secure our hold. A strong base of operations will no doubt be needed against this threat.
Dragon Age Origins Awakening walkthrough Part 34: The Honorable Judge
It seems as if we have the final judgment in all of cases of the land.
Dragon Age Origins Awakening walkthrough Part 35: A Return to Amaranthine
We make our way back to the lovely city of Amaranthine to finish up with a few quests.
Dragon Age Origins Awakening walkthrough Part 36: Howe’s Sister
We finally we meet with Howe’s sister, and it appears as if he has a lot of soul searching to do. She spoke to him about how evil his father really was, and it seemed to really sink in.
Dragon Age Origins Awakening walkthrough Part 37: The Trap
It appears as if freedom might be a bit harder for Anders to achieve. Is it truly right to let him try to escape the grasps of Templar? Well, he has proven a loyal companion so far.
Dragon Age Origins Awakening walkthrough Part 38: Preparing to Venture Forth
We finish up with a few more quests and prepare to head out yet again. We still have a great deal of things to figure out. It’s time to slay some more dark spawn.
Dragon Age Origins Awakening walkthrough Part 39: To Knotwood Hills
This is where that giant chasm was supposed to be, so looks like we need to investigate it further. Surely there are bound to be more than a couple dark spawn abound, so let’s show them what it means to meet the cleaver.
Dragon Age Origins Awakening walkthrough Part 40: To the Depts of Kal’Hirol
Dragon Age Origins Awakening walkthrough Part 41: Ghosts of the Past
We witness the final moments of some of the brave dwarves that defended Kal’Hirol. Rest in peace brave warriors. Let your spirits rest… we shall avenge you.
Dragon Age Origins Awakening walkthrough Part 42: Dark Spawn Attack Confusion
The dark spawn… are… attacking… each other? Huh? We see invading dark spawn trying to attack other dark spawn here. What is going on here? Are there now two factions of dark spawn?! This is very concerning. Regardless, I don’t trust them at all. Only good dark spawn is one with an axe embedded in its skull!
Dragon Age Origins Awakening walkthrough Part 43: Runes Puzzle
We come across an interesting rune puzzle. It’s very very simple once you know the mechanics. Basically you just need to swap the runes to correctly match what is on the wall.
Dragon Age Origins Awakening walkthrough Part 44: “The Lost” Now Found
Dragon Age Origins Awakening walkthrough Part 45: A Civil War?
There seems to be two factions of dark spawn right now. The side following ‘The Mother’, and the side following ‘The Architect’. I’m really not sure what this all means or what it all adds up to, but something is very concerning at this point. We’ll have to see how this all plays out. I’m hoping I don’t have to choose a side in this battle of manipulation.
Dragon Age Origins Awakening walkthrough Part 46: Try to Betray Me?!
A few nobles and their hired assassins will betray and oppose you.
Dragon Age Origins Awakening walkthrough Part 47: Clearing the Quest Log
Before we make our departure for the Black Marsh, let’s quickly clear up some of the old quests we had stocked up. Nothing big or important really, just some side stuff to clean up.
Dragon Age Origins Awakening walkthrough Part 48: Into the Black Marshes
We venture forth to the Black Marshes. A place of evil and darkness.
Dragon Age Origins Awakening walkthrough Part 49: The Trap Sprung!
We don’t avoid a trap this time folks. The Dark Spawn somehow manages to catch us pretty good with this one. We come across the body of our fallen comrade, only to be ambushed.
Dragon Age Origins Awakening walkthrough Part 50: Back to The Fade
It appears as if ‘Mother’ has decided to try and trap us here. By keeping us out of the physical world, perhaps she can spring whatever plan she has. Well… demons have tried to trap us in the Fade before, now they are just another notch on the axe. Time to slaughter our way out of here.
Dragon Age Origins Awakening walkthrough Part 51: Into the Crypt
We continue to try and break out of the Fade by following some woman into the crypt. “Come follow me to safety… into a haunted crypt…” This screams trap!
Dragon Age Origins Awakening walkthrough Part 52: Brother Justice
We come across a spirit in the Fade simply named ‘Justice.’ Take a guess what this spirit is obsessed with. Regardless, our causes seem aligned. Wipe out that evil witch who has trapped all the people of these lands.
Dragon Age Origins Awakening walkthrough Part 53: Zombies?
Are we allowed to have a zombie in our party? I mean…what if it’s a good zombie? I guess if you can get over the smell it’s ok right? Meh, it looks like we have our tank of the group though. Rise again fallen Grey Warden and serve me! (ok now that does just sound really really evil).
Dragon Age Origins Awakening walkthrough Part 54: Baroness Fight
Well we encounter the Baroness for a little 4 on 1 action. Of course she isn’t just some cute girl that we can try and take on… no… she’s a big freaking DEMON!
Dragon Age Origins Awakening walkthrough Part 55: Questing In Black Marsh
We continue to finish up our quests here in the Black Marsh. Mainly just collecting dragon bones and clues.
Dragon Age Origins Awakening walkthrough Part 56: Spirit Form Dragon Fight Part 1
Apparently bringing back a Dragon from the dead in spirit form did not deserve gifts and praise… sigh.
Dragon Age Origins Awakening walkthrough Part 57: Spirit Form Dragon Fight Part 2
Dragon Age Origins Awakening walkthrough Part 58: Spirit Form Dragon Fight Part 3
Dragon Age Origins Awakening walkthrough Part 59: Meeting The Brood Mother
Preparing for The End.
Dragon Age Origins Awakening walkthrough Part 60: Returning To Town Again
We are still wrapping up some quests here. This time trying to make this right for our friend Justice and his um….host’s wife? Just trying to clean some stuff up before the end.
Dragon Age Origins Awakening walkthrough Part 61: A Call to War
We finish up the last of our side quests here and answer the call of war.
Dragon Age Origins Awakening walkthrough Part 62: The City Will Not Fall
Dragon Age Origins Awakening walkthrough Part 63: You Shall Not Pass
Fall you pathetic wretches. I continue to defend the city by cleaving my way through scores and scores of dark spawn. This city will not fall. Stand with me my people, and defend your lands!
Dragon Age Origins Awakening walkthrough Part 64: The Town Stands
The hero of Amaranthine has departed. The city saved. Lives that might have been shattered, now preserved for another generation. It is time to now end this with ‘The Mother!’
Dragon Age Origins Awakening walkthrough Part 65: Towards The Mother’s Pit
We continue to descend the tower towards The Mother’s pit.
Dragon Age Origins Awakening walkthrough Part 66: The Architect Boss Fight
The Architect has presented a case to us. A compromise. A win/win situation that could greatly benefit the world… and I shove it back in his face. While I explain in my next video my choice, here is my rationale for those interested. From this point forward I’ll assume you know the Architect’s deal, who he is exactly, and my decision to decline. Remember, I care more about the storyline, more about the plot than I do any in game advantages or disadvantages.
Dragon Age Origins Awakening walkthrough Part 67: Only The Mother Left Now
We continue our march towards The Mother.
Dragon Age Origins Awakening walkthrough Part 68: The Mother Boss Fight Part 1
We take on The Mother now. The insane beast that has been manipulating her dark spawn.
Dragon Age Origins Awakening walkthrough Part 69: The Mother Boss Fight Part 2
We continue our epic struggle, again, against The Mother.
Dragon Age Origins Awakening walkthrough Part 70: The Ending Part 1
With a final sword lunged straight into the face of this beast, the Blight is truly over. The insane creature is dead, and with her death falls the leagues of dark spawn that followed her. The Father and Mother both have met the Maker this day.
Dragon Age Origins Awakening walkthrough Part 71: The Ending Part 2
This is the end of the story, it was an epic adventure.
For more to do in the game, check out our Dragon Age Origins Awakening codes and achievements list.
Big thanks to Toegoff for the walkthrough videos. Truly a dedicated gamer!
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Dragon Age: Origins is massive. Of course, you knew that already. Doing a guide that covers every sidequest, item location, and available dialogue option for every class, race, and gender combination would be tantamount to creating an encyclopedia. But what if you’re just stuck at a particular point in the main story and you don’t want to sift through the mountains of text covering every little side detail? Read our guide. We’ll see you through the rough bits. And if you're just looking for love, head over to our DAOromance and recruitment guide.
Table ofContents
Becoming a Grey Warden
The Circle of Magi
The Arl of Redcliffe
Nature of the Beast
A Paragon of Her Kind
The Landsmeet
The Landsmeet, revisited
The Final Battle
Becoming a GreyWarden
Depending on the race and class you choose when you build your character, you’ll experience a unique Origin Story. They’re pretty straightforward – just follow any quest markers the game gives you and get comfortable with the basic battle mechanics. Our guide will begin once your Origin Story is complete, i.e., you’ve started your quest to become a Grey Warden.
NEW AREA: Ostagar
You’ll arrive in Ostagar and immediately be given the option to engage in a number of sidequests. Our guide will keep you on the main story path as much as possible, unless the reward for completing a sidequest is particularly useful. For now, talk to Alistair.
RECRUIT: Alistair
He’ll be marked with a quest icon, and you’ll have to talk to him to continue. He’ll join you automatically, but be nice to him – “I look forward to traveling with you” is a good, positive response.
RECRUIT: Jory, Daveth
Also automatic when you talk to Duncan.
RECRUIT: Dog
There’s a dog that’s sick in the Kennels. First, put on his muzzle, and you’ll get a sidequest to find a healing flower. It’s in the Korcari Wilds. Heal the Dog, and he’ll be yours to keep after the Tower of Ishal mission. He’ll appreciate any bones you find.
Make your way through the Korcari Wilds and meet Morrigan. You’ll join the Grey Wardens officially through the Joining, and go through a couple cutscenes before beginning the Tower of Ishal mission.
NEW AREA: Tower of Ishal
RECRUIT: Tower Guard/Soldier
You’ll have your first real taste of battle here in the Tower of Ishal. There’s not much good loot, but keep in mind that you can’t return here once the battle is over.
BOSS: Ogre
On the top floor of the tower, you’ll face your first real boss encounter with an Ogre. When he crouches down, he’s preparing a charge move, so get out of the way. His shockwave will knock you down, so if you’re playing a Mage, it may be in your best interest to stay back and let your comrades soak up more of the damage. Otherwise, let loose on him and heal as needed.
Above: Order your party to spread out when the Ogre gets ready to charge
RECRUIT: Morrigan
Automatically recruited, but try not to get involved in the conflict between Alistair and Morrigan. They never get a long, and you’ll lose points with whomever you side against.
NEW AREA: Lothering
RECRUIT: Sten / Leliana
Sten, a Qunari criminal, waits in a cage near the edge of town. Tell Sten you’re a Grey Warden and he’ll recommend talking to the Reverend Mother to get the key to his cage. You’re not going to convince the Reverend Mother to give you Sten’s key without threatening her, though. Threatening a priest will severely hurt your approval rating with Alistair, but will raise your approval with Morrigan.
Better to first go into Dane’s Refuge and fight the guards. You’ll be able to pick up Leliana automatically when you talk to her. Talk to the Reverend Mother with Leliana in your party, and you’ll automatically get the key to pick up Sten.
NOTE: The sidequests in both Lothering and Ostagar are one-time only. Whether you complete them or not is up to you. But you won’t be able to go back and complete them later if you skip them.
NEW AREA: Camp
Head north in Lothering, and move on. After meeting some friendly dwarves, you’ll wind up at night in camp. Talking to Alistair at camp can make him drop hints about an amulet you’ll find in the Arl Study in Redcliffe a little later. While traveling to Redcliffe, Alistair will reveal a secret about his royal heritage. Being understanding is a good move. He’ll also appreciate it if you avoid telling him that you think of him differently. You can also buy a Golden rope Necklace from the Dwarf here – Morrigan will love it.
Congratulations! You’ve become a Grey Warden, assembled a party, and set out on your quest to save Ferelden. Now the real game begins.