Game Where You Are Evil

Posted on -

Oct 25, 2007

Ever wanted to be evil? Really evil? Well, then you're mostly out of luck. Videogames are awash with brooding anti-heroes who are gruff and mean but ultimately good, but genuine villains in the lead role are pretty rare. For that matter, the few games with villainous leads tend to defuse them by pitting them exclusively against people who are even worse than they are (Manhunt, GoldenEye: Rogue Agent), or by playing up the whole 'evil' angle for laughs (Overlord, Disgaea).

A game where you're the actual bad guy, doing bad guy stuff, I can only think of two, Starcraft 1 and Brood War when you play the Zerg. I need a game where you play a pre-defined evil. Dec 17, 2007 The funny thing about the freedom of speech is that everyone’s for it until they see something that rubs them the wrong way. Take these Top 7 Most Evil Games for instance.

Boo to that. When we play as a bad guy, we want to spend our time grinding hobnailed boots into the faces of pure-hearted do-gooders and teaching helpless civilians new ways to fear - otherwise, what's the point? That's why we've put together this list to recognize the few, proud games that don't flinch away from delivering pure, unbridled villainy. Want to get your evil on in grand style? Then consider the following:

10. God of War
2005 PS2

You are: Kratos, berserk Spartan and unholy terror of ancient Greece.

What's his deal? TheStagger Lee of videogames, Kratos is a perpetually angry badass who kills on a whim, doesn't take shit from anybody and usually does the exact 'wrong' thing in any situation - and people love him for it. Betrayed by Greek god of war Ares, he embarks on a rage-fueled quest for revenge, slaughtering dozens of people (many of them innocent) and hundreds of monsters in the name of his own personal vendetta.

Above: The last thing 80 percent of ancient Greeks saw before they died

Moral justification: Revenge, mental anguish and a general poopy mood.

Defining act of villainy: Killing his own wife and daughter, for starters. Sure, it was an accident - but he meant to kill someone's family when he barged into that hut in a bloodthirsty rage. Also, in the sequel he brutally murders three of Greek mythology's most heroic figures, just because they're in his way. Harsh.

Worst thing you can do: In the first God of War, you're presented with a soldier in a cage, who begs you to let him out. If you want to go any further, however, you'll need to push him up a long ramp toward an open furnace, where he'll be burned alive as a sacrifice to whatever power is barring your way. And you'll have to listen to him scream, beg and cry the whole way.

How evil? Kratos is a bad, bad man, but he's more a raging force of nature than a calculating villain. As horrible as he is, he simply doesn't put enough thought into his actions for them to really be considered 'good' or 'evil' or 'wearing pants.'

Watch on YouTubeSubscribe to Polygon on YouTube

When developer Obsidian Entertainment showcased its latest title, Tyranny, at the PC Gaming Show last week, it came with an intriguing tagline: 'Sometimes, evil wins.' As it turns out, the world the game takes place in is exactly one of those times.

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Not only has evil already won in Tyranny's world, but players will take on the role of a character allied with the evil emperor now ruling over that world. As told by Alec Frey, who works in quality assurance for Obsidian, this is key to what sets the game apart from other role-playing games.

'You have the ability to be judge, jury and executioner,' Frey told Polygon. 'You make decisions in just about anything that goes on in the world. You can issue your brand of justice.'

The bad guys may have won, but that doesn't make Tyranny's world any less politically tense. As you play the game, you'll have choose between multiple factions, many of which ostensibly serve the same evil overlord, but all with their own motives and methods.

Choosing which factions you support and building reputation with them will take up much of the focus of Tyranny.

'Reputation is a very important part of our game,' said Frey. 'Not only does it change how people react to you in the story, it also changes what skills and abilities you gain access to through the game.'

Those skills are important, too. As in most RPGs, combat takes up a good chunk of time in Tyranny, and it's as tactical and challenging as anything Obsidian has done previously. You'll be able to use skills like Sunder to lower enemies' armor, or Blood Soaks Stone to knock an enemy to the ground. That latter one is a combo ability — one that's only available when you've built up a strong enough reputation with one of your party members.

When it comes down to it, skills define the characters in Tyranny in a way that nothing else does.

'There's always anarchy options'

'It's really skill-based and not class-based,' explained Frey. 'You build your character based off what you have them do. If you give them a one-handed sword and then teach them fire spells, they can be a fire spell one-handed sword fighter. It's all however you want to build your character.'

That freedom carries over to the story as well, of course. Beyond choosing between multiple factions that are serving the big bad guy who took over the world, you can make the decision to join up with the rebels and fight against evil. Or you can just make choices that no one will be happy with.

'There's always that option if you don't believe in any of the factions,' Frey said. 'You can always say, 'No, I'm going to try to take care of this my own way.' There's always those anarchy options.'

In our demo, we played as a fighter on the rebel side, defending a fort against two invading factions at once. But upon reaching the final boss battle, we decided to take that anarchy option, betraying the rebel forces while remaining hunted by various other factions. Frey laughed, basically suggesting that we had set our character on a very difficult path. But it's a path that Tyranny leaves open to players at all times.

'One of the challenges when making a Dungeons & Dragons-style game is that in a video game format, you can't quite do everything like you can in Dungeons & Dragons,' said Frey. 'Something Tyranny really excels at is giving you options to take any path that anyone might want to take.'

While Obsidian's last RPG project, Pillars of Eternity, gained a reputation for its unforgiving difficulty, the developer is hoping to make Tyranny a little more approachable. Frey said that the game will include a huge variety of difficulty options, including some that allow you to 'just walk your way through it, killing everything.' If you want all the story and none of the challenge, there should be an option for you.

'Tyranny excels at giving you options to take any path'

The developer also says it's keeping fan requests from Pillars of Eternity players in mind as it creates a game that's easier to pick up and understand. Mostly, though, it's just thankful to have the chance to make another old-school RPG like this.

'The biggest thing we learned from Pillars of Eternity,' Frey said with a smile, 'is the fact that there's a community out there that wants these games and absolutely is behind them. We've listened to those fans.'

Simple like this. The American version is obviously inspired in the British version, but they are not the same. The office us season 3 episode 16.

Tyranny will be out on Windows, Mac and Linux operating systems some time later this year. Check out our video at the top of this article for a look at the game in action and how things can play out with characters of different factions.